Thursday, June 16

The Stagnation of the Videogame Industry

Is the videogame industry becoming too stagnant and complacent? It’s a question that I often times spin through my mind. Most recently it came up with the whole Duke Nukem Forever debate, as I find that game to be a prime example of the sort of thing I fear is plaguing the game industry at the moment. The game industry currently is experiencing the largest growth since it’s inception in the 1970s, but is this a good thing for the long term health of the industry as a whole? The game industry is facing one major problem it’s never really faced until this past decade; stagnation.

Many people tend to compare gaming ideologies by categorizing them into “East” and “West”. Often times I find one side blaming the industry’s apparent problems upon the other. The simple fact is that both sides of the pond are experiencing similar problems, albeit in different ways. In Japan, much of the same lack of creativity in stagnation is taking place just as it is in the West, it’s just not made as apparent. Over there, JRPGs are stuck in quite a rut creatively, which I already covered in detail sometime ago last year. Here, a similar problem exists primarily with the loveable shooter genre and this was made even more clear recently. While I won’t limit this argument to just Duke Nukem Forever, it is a great current example of a point I’ve been trying to make about the industry for quite some time now. That game in particular represents an extreme case of raising the bar in all of the wrong areas. There are many games that face this problem, this one is just a prime example of it. Sure, it did it’s job…it provided much shock and awe and got people talking. Some people complained about how the game industry has gone too far…others have offered a counterpoint stating that it’s all in good humor, worse things have been done in movies, etc. But the fundamental point is missed here. As the years have gone by since it’s introduction to the world 3 decades ago, videogames have slowly but surely begun to raise the bar with it’s subject material, yet it continues to never address such material with anything other than childish humor.

In the past decade, the videogame industry has torn down many barriers in terms of what's acceptable and what isn't to put into a game. Games definitely aren't just for kids any longer as they've become more risque and more controversial. However, at some point, you'll run out of controversial material with which to shock and awe and at some point, in order to advance, a more mature approach to these themes must be taken. The industry has now stagnated as a result of this new challenge. Sure, the subject material has become more risqué, once taboo subjects are slowly eroding away, but the fact remains that the game industry, particularly in the West, is afraid to grow up. Increasing the level of shock value and debauchery does not equal maturity. When it comes right down to it, when the game industry tackles controversial subjects such as in the case of DNF, rape, it chooses not to address these issues in a serious, open manner, but rather hide behind a shroud of toilet humor. Duke Nukem Forever took a controversial subject and made a crass joke out of it. Instead of Gearbox taking a mature approach in addressing these issues, they instead played it safe and attempted to use" wink, wink, nudge, nudge" jokes instead of simply stating it outright because the industry itself hasn’t matured to a level where it can handle such material because it’s too childish to advance to that stage just yet. As a result the evolution of the industry has grown stagnant and it's coming to a head more and more as the years go by. The industry is like the college fratboy who never grew up. Your schtick was funny and clever maybe ten years ago, but at some point it's time to get serious, graduate and get a damn job. The game industry needs to get serious and begin innovating in the right areas again.


The first thing that needs to be done is increase the variety of appeal. Part of the negative aspects of the current success that the industry is enjoying is an overall fear to cater to only one type of demographic. It's clearly aimed at 18-35 year old males (while ironically possessing a maturity level of a male under 18 most times) , but is afraid to step out of a particular bubble to cater to any other type of interests that demographic may have. No, it's guns, burly dudes and more guns. That's what sells right? Of course it is when that is all that they are given. This narrow minded approach will sell a few copies today, but it can't help but have a negative effect on the long term for the industry as a whole. The game industry needs more variety as this stagnation has spread to not only maturity, but to approach to design as well.

The best eras in videogames have all been when there were games everyone could play. When a variety was available for people of all ages. The best eras in gaming to me were from 1985-1990 and roughly 1994-2001. The reason for this is because that's when the most variety of games were being offered for people of all ages. Don't get me wrong, there's still plenty to love about the industry today, it's just that given the technological advances and capabilities that the current gen has made, it's a shame the mentality and maturity level of the games themselves haven't advanced along with it. You could make a much larger variety of games that cater to different demographics, yet the industry is focused on one particular demographic even worse than in the old NES days when technology was limited and less design approaches were possible. Games made outside of that demographic are made for the girlfriends and children of 18-35 year old males. They too have suffered as the industry often assumes children could only possibly be interested in nursery games or that girl gamers just want to play dance games along with the assumption that 18-35 males only ever want to play games in which you hold a gun or kick a football.

It's a shame really. This industry could innovate and grow in so many ways, yet chooses not to. It's far more interested in making a quick buck rather than thinking of the long term growth of it. When games you can download off of your console are far more intriguing than most of the disc based retail games, there's a problem. Sure, a lot of games this generation have innovated; but for every Heavy Rain, Bioshock and as much as I rag on it, L.A. Noire offer in the way of the right ways in which the industry should innovate, it will never get the respect it deserves so long as 6 other games choose to be "shocking and controversial" while lacking the stones to address anything shocking or controversial in any other manner besides that of a childish, bathroom wall cuss word writing college dropout.

Roger Ebert will never recognize gaming as art at this rate.

Thursday, June 9

Wii U Move that damn Kinect!

It was around this time a year ago when after watching the three main press conferences that a systematic change had begun with my outlook on the gaming industry. I felt that the future of it looked somewhat bleak and unfulfilling as no company really cared to truly innovate or inspire as they had done in years past. Those feelings were all washed away after I had witnessed Nintendo’s conference and I began to realize that there was at least one company that was starting to get it. I felt as though both Sony and Microsoft had bleak futures ahead in the long term and were simply milking the successes of Nintendo with gimmickry instead of solid games. For the most part, events over the past year have left me feeling vindicated in my remarks and this year’s E3 left me with no surprises.

Often times people cite that I’m a hater of Microsoft or that I bash them unfairly. While I plead guilty to the first charge, I respectfully disagree with the latter citing this years press conference as conclusive proof that Microsoft is indeed, full of complete fail. Now before you begin typing up your frantic rebuttal in nerd rage anger, bear in mind that I don’t think that Microsoft lacks potential or that they can’t be the best game company out there; they most definitely have the tools, but rather that potential is often unrealized or squandered due to a fundamental lack of focus on what makes them different from anyone else as a gaming company. This year’s E3 show at most times felt like I was watching a press conference for a Satellite TV company, not a supposed product that plays videogames. A quarter of the presentation was spent telling me not about their fantastic gaming lineup, but rather about all the wonderful ways I can tell my console how to navigate the various extraneous menus by pure speech alone. It smacked of the same idiotic mentality Sony had last year with its “You can do this and this and this with the console, I mean we have a few games I guess but check out what this does!” Who cares if the Xbox 360 can play games when you can order UFC fights with it and bet with your friends! It really makes me wonder sometimes if they know what kind of people actually watch these E3 shows. Speaking of games, it truly is sad once again Microsoft when the highlight of your presentation focuses on a multiplatform game in Tomb Raider at the start of the show. How dare you tease us into thinking you’re a gaming company before launching into your Direct TV infomercials and subsequent Kinectfest featuring games that typically center around one idea; bounce around like a complete idiot. Speaking of Kinect, I truly hope you can ride this wave for as long as you can Microsoft, given how you’ve poured all of your eggs into this one basket in the hopes of continuing sales. However, I can’t see alienating your core audience by shifting primary focus of your console over to your add-on peripheral by also featuring games designed for not just children, little children. What you have now are your core audience, who purchased a 360 and looking forward to games like Gears of War 3 (for reasons I cannot fathom), while at the same time spending over half of your time devoted to showing off playground Kinect games that the core audience wouldn’t touch with a ten foot pole. Oh sure you throw a bone in there for the core audience to make them feel as though their $150 wasn’t totally wasted on a Kinect purchase, but for every voice command recognition Mass Effect 3 offers, there were about ten other examples of things like waving your arms around like a Taebo exercise to an ugly, unpolished version of Red Steel with a Star Wars coat of paint. Welcome to your future Xbox gamers, pointing your finger like Clint Eastwood in Gran Torino and pretending to shoot. Only, you don’t look nearly as cool doing it. Microsoft is attempting to reach out to the casual fan at the expense of the core audience that brought them to the dance and this year’s abysmal show really makes me wonder what future they have when people realize Kinect was a $150 con job. Oh, but fret not core 360 fan. Microsoft has given you Halo 4. Hear that? It’s the sound of nobody caring.

Sony! Usually my venomous rage is saved for you but this time however, you managed to not completely screw it up and actually left me more optimistic than you did before your E3 show. The Move as expected was a complete and utter joke and even Sony realizes where they’ve been going wrong and this year finally started to focus more on games and less on fluff. Rather than promote all of the amazing things the PS3 can do besides you know, play games, they instead just got down to business and presented a lineup of games that people will want to play. Marcus was mercifully phased out to instead dedicate more time to showing off the NGP, now named PS Vita. (Sounds like a fancy new menu item at Taco Bell. Yes, I’d like the Vita combo with a Grilled Stuft Burrito please, mild sauce.) If anything was shocking about Sony’s conference it’s that they seem to really be promoting the Vita way more than initially expected. This is a good thing. After all, when the Gamecube was finished with its fairly disappointing run, Nintendo focused on handheld gaming with the DS for a little while before returning strong with the Wii. Sony is in a similar rebuilding stage and if they want to climb back to that number 1 spot, conquering the handheld market is a fantastic start. Because well, let’s face it guys, PS3 is pretty much a bust at this point. PS Plus is a joke, the Move is a failure and well, let’s just sweep that nasty elephant in the room, the Playstation Network under the rug as Jack Tretton wisely just addressed it quickly and moved on. I’m not saying that there can’t be any decent titles for the PS3, but Sony can’t place all of their hopes in it becoming the best selling console on the market because it just won’t happen at this point.

Once again Nintendo gives me more hope than the other two. However, I won’t shower you with glowing praise either. Simply being the lesser of three evils doesn’t really equate to good, there is still much work to be done. The Wii U didn’t have the same “oomph” that the 3DS promised last year, but it’s arguably more important. It instantly made the Wii a competitive console again and takes the unique interactive motion controls to a new level. The potential gameplay applications with the device leave much to the imagination, but that’s all it is at this point, potential. Most games presented in the works have a very late 2011 release date at the earliest and of course the Wii U won’t be available until 2012 and not much has been announced in the way of games for it. Still, Nintendo has somewhat undercut the threat of their competitors with the Wii U and of the big three, had the biggest and best variety of games once again. Flashy hardware will cock a few eyebrows, but quality games are what hold that interest and sustain it and I hope Nintendo keeps that in mind.

E3 this year felt like cruise control. None of the major companies saw fit to really make any earth shattering announcements and each side seemingly played it safe. Even still, if anything I felt a little more optimistic towards the direction of the gaming industry as Nintendo has shown that despite a disappointing 3DS launch, they still have plenty up their sleeve and Sony, having tasted a slice of humble pie has wizened up with their own presentation and is now starting to focus on what matters. Microsoft is the true wild card as it will be interesting to see if they can sustain the Kinect’s momentum. E3 left me feeling slightly more excited about the future of games than it did prior and that’s all anyone can really ask for.

Even still, being a default top winner in the E3 race isn’t really a good thing, Nintendo. Just saying.

Friday, June 3

National Kenographic: Issue #2: Bobby Kotick Renews Deal With Satan; God Announces HD Remakes


This week's National Kenographic has been brought to you by a generous grant from....












TOP STORY: ACTIVISION/SATAN REACH AGREEMENT



Earlier this week it was announced that Activision CEO and dickhead entrepreneur, Bobby Kotick and Satan had come to terms on a contract. Both sides had been in long negotiation for quite sometime and were finally able to reach agreement on the length of term for a new demonic pact set to last until the year 2025. Or at least until Bobby runs out of developers to chase off and/or people get sick of Call of Duty and find something actually fun to play. Whichever comes first. This is no doubt good news for Activision as Satan has launched the careers of many talentless hacks completely undeserving of their fame and fortune for many years.




BREAKING NEWS: GOD ANNOUNCES HD COLLECTIONS



In related news, God has announced the Holy Trinity will be upon us. God gave us little detail as to what the specifics of what this will portend, but we at National Kenographic await with baited breath to hear the good tidings.



IN OTHER NEWS: PSN BACK UP, TRUMP OUT OF RACE






Kaz Hirai has finally restored the Playstation Network to full capacity and not a moment too soon as many rioters were still in massive protest.



http://images.cheezburger.com/completestore/2011/5/20/0441cfbd-5a5c-4d3b-8a3e-d3c4b95e5d30.gif


No word on the care packages promised as of late, but for now, many gamers finally have the sustenance that they so desperately needed.




Donald Trump has announced his exit from the Sony Presidential race citing "I have many engagements at the moment. I still have to renew my contract with The Apprentice at NBC and I'm not sure how things are gonna go. However, I'm glad that Hirai has finally decided to renew the Playstation Store for everyone worldwide. Now he just has to show us the hacker records and we can put this whole mess behind us." National Kenographic asked Trump to release his financial records. We got no comment.

That concludes this week's National Kenographic. Your source for relevant up to date news topics. Often imitated but never duplicated, National Kenographic the leading news source.

Wednesday, June 1

THQ....Fire Your Cover Designers



Wow....that's lazy. It makes the Smackdown vs Raw covers look like Rembrandt. And WWE 12? That's it? Seriously? That is unbelievably lazy. You guys have definitely raised the bar for lame sports covers and names. EA needs to get busy with NFL 12 and Golf 12. In fact Final Fantasy XV should just be JRPGXV, or Call of Duty should just be MilitaryShooterWherethePlayerCharacterDoesAlloftheWorkWhileYourTeammatesStandAroundWithTheirThumbsUpTheirAsses 12.

Come to think of it, I wonder if WWE 12 will feature a Gambit System in which you can just input automatic commands to streamline tag matches.

Enemy: Any > Clothesline

Maybe when WWE13 is released with a female on the front cover and they totally remove all elements of backstage storyline people will realize WWE12 wasn't all that bad after all.

....Nah.

Tuesday, May 31

The QnD Review for Tomb Raider Trilogy

Alright, people. It's time for another QnD review, reviews in which I lazily whip up a load of unprofessional rubbish on a game I have yet to finish truncate an otherwise full review into a short, concise, and impersonal retrospective. This time we cover 3 adventures starring Lara Croft. I contemplated giving this a full review but I figured the opportunity to do anything quick and dirty with Lara Croft shouldn't be one someone should pass up.





It’s Tomb Raider Trilogy! A compilation available on PS3 that sports not one, not two, but three amazing Tomb Raider adventures. There have been several HD collections available for the PS3, but this is by far one of the best if not the best. This particular set includes the series of TR games that have been made since Crystal Dynamics took over for Core Design in 2006. The games featured are the PS2 versions of Legend and Anniversary (a remake of the original 1996 game) and the PS3 version of 2008s Underworld. So, you’re already getting a pretty good deal there as you get two games in the set for the price of what you would have paid for Underworld, just three years ago.


Where's L.A. Noire's MotionScan technology when you need it?

Any fan of the Uncharted series of games should definitely check these games out as all three build upon the gameplay concepts presented in the Uncharted series. At the time the platforming design was pretty revolutionary and it’s great to go back and see the Uncharted series roots. The only difference here, besides playing as a character unquestionably hotter than Nathan Drake, is that Tomb Raider tends to focus more on puzzle solving than combat. Uncharted has wave after wave of enemies with guns blazing and frequent explosions; Tomb Raider not so much. Even still, there’s plenty of action and bad guys to kill for action game aficionados who may be having a few reservations about the bigger focus on puzzle solving and platforming.



Tomb Raider Legend is the first game in the bunch and it’s easily the weakest in the set. Unfortunately, the vastly superior looking 360 version wasn’t ported over as it would have been a real treat to have seen it presented on a Sony console for the first time in stunning HD. The PS2 version looked pretty decent in say, 2006 but by 2011 standards it doesn’t fare quite as well. Animations and movements are still decent looking but the backgrounds look somewhat bland. Play control was great at the time, but again it’s shown its age and better play control has been seen in other games.



Tomb Raider Anniversary is in my estimation the best in the set. It takes the classic Tomb Raider formula and remakes the first game using not only the superior engine first presented in Legend, but improves upon it in every way. Control is tighter, Lara moves much more deftly and areas seem more expansive than the somewhat restricting Legend. Best of all, because this is a remake of the original, the plot is pretty much stand alone and you can jump right into it without knowing a thing about Tomb Raider. The version is also amazingly superior to the original PS2 version as the HD treatment looks far better here than it does in Legend for some reason.



Tomb Raider Underworld is the final game in the set and graphically and control wise, it’s probably the best. However, the level design isn’t quite as good as it was in Anniversary’s and the plot is also pretty humdrum compared to some of the other games as well, but TR games never were that big on plot anyways.

If there were any serious complaints about this collection is that nothing is really offered outside of the games themselves. If you already own all three of these games, I wouldn’t recommend it. However, if you’ve never played a Tomb Raider game before, this is a fantastic and fairly inexpensive way to experience what it’s all about before diving into the new Tomb Raider due out later on.


Saturday, May 28

National Kenographic: Issue #1 The Playstation Network Crisis


This week on National Kenographic, we explore the current Playstation Network crisis. What was once a lovely gathering center and place of thriving commerce has now become a community chock full of an angry, displeased populace. The outrage has caused many to riot and revolt in the streets as Sony President Kaz Hirai makes attempts to quell the uprising.


For the past several months, Sony has made attempts to stymie efforts of revolt, but as time draws near, patience grows ever more short and relief and aid are needed to Network victims.


" I assure you, we have at least three people working on this crisis!" -Kaz Hirai to National Kenographic

“ I tried to log into PSN for a month and now it’s been a month and I can’t even get into the PS Store! Damn you, Kaz Hirai! Damn you SONY!” cried one victim of the famine. Many in the world are providing humanitarian aid to the victims of the PSN crash, including the Walk To End PSN Hunger Organization.




“There are people in the world starving, people dying in wars, but dammit, more importantly, people need their Playstation Store BACK up and running! I feel so horrible for these people. So our organization walks to provide relief to those victims.” said community organizer Connie Artest.

President Kaz Hirai has promised all those victims a care package for continued support during this terrible crisis. UN and Humanitarian organizations are all working feverishly to get these care packages out by the end of May. We hope at National Kenographic, that this can only be true.

















Hirai promises a welcome back care
package for disaster victims.



In other related news, Donald Trump has decided to run as President of SCEI. “The people have a right to know the status of their Playstation Network. This company has become a joke.” Trump said. “Why doesn’t Kaz Hirai release the hacker records or provide the new security certificate. I don’t understand why he can’t provide that and we can put all of this nonsense behind us and focus on what really matters.”





That's it for this time on National Kenographic. Your news source for 100 percent pertinent information and truth in the world today.

Friday, May 27

LA Noire and the Case of the Game That Sucks

What could have been an intriguing story driven tale is marred by terrible narrative pacing and overblown action sequences. L.A. Noire is the latest attempt by Rockstar to distance themselves from the puerile, almost cartoon-ish concepts presented in the Grand Theft Auto series and establish a more mature, serious product. The end result is a mixed bag. While the core of the game revolves around crime solving and case work, it also incorporates a few elements from the sandbox style of gameplay popularized by GTA. In this attempt to bridge two concepts together, neither work out very well and the game results in a disappointment overall.


Initially, the game is impressive. The presentation is easily the game’s greatest asset, providing an authentic depiction of 1940s era Los Angeles, from the cars driven to the clothing worn to the music and radio programs, everything here is faithfully reproduced to give the game a very classic film noir style feel. Careful attention to detail was placed on the graphics from bottles and cigarette butts tossed on the ground to postcards and letters. Objects of interest can be picked up and examined or zoomed in for further inspection. Thanks to MotionScan technology the faces of the actors are able to provide a fantastic level of detail and allow their performances to shine in ways it otherwise couldn’t have. This game boasts some of the best voice work in a videogame to date and really makes each character come alive in the scenes.




Book 'em Cole'o.

Despite the excellent presentation a few cracks in the foundation begin seeping through. Gameplay progression is divided amongst 21 individual cases, each spread out in an episodic nature. The problem that is presented is that the game tries to incorporate a mature, film noir narrative within the confines of “GTA style” and the two concepts don’t work well at all. Any attempts the writers made to try to make anyone care are trivialized by the silly trappings of sandbox style videogames. It’s difficult to take a plot seriously when you run over pedestrians knocking over light posts in pursuit of a fleeing suspect. As the plot grows increasingly more serious, as about the halfway point the game finally gets into the story it wanted to tell all along, the gameplay becomes even more ludicrous, at which point everything comes to a head in it’s final act; the player character literally goes in and takes on an army of mobsters with only his pistol and later a military issue flamethrower. In the end it cheapens and trivializes the drama of the tale. But more importantly, the game wastes too much time on filler material in the beginning that have little or nothing to do with the overall plot. The game attempts to foreshadow events to come via WWII flashbacks and obscure newspaper articles strewn about, but they’re amazingly vague and don’t provide enough clarity for the player to understand what’s going on. Not nearly enough time is spent developing Cole Phelps as a main character as elements of his personality and character traits are only mentioned in passing at best. When the time comes for the game to finally get to the point and tell the story it wanted to tell all along, the player is given little to no reason to care. We can’t have more cases that pertain to the plot or more dialogue sequences that explain the backstory a little more, oh no, because that would take time away from boring street crimes, driving around aimlessly looking for landmarks and making sure you’ve gotten into every hidden car so you can cross it off of your checklist.




Congratulations, Cole. You didn't kill any pedestrians in pursuit of today's suspect


Had the game been given more focus and attention to the things that did matter (case solving detective work) and less time on the stuff that didn’t (boring extracurricular activities that only trophy and achievement hunters would care about) the game would be a lot better off. The worst part is that this aspect of the title isn’t even needed. A grand recreation of Los Angeles means little if there’s hardly anything to do in it. The most interesting things are random dispatch calls the player can respond to which usually result in having to gun down a random group of thugs. Unfortunate that despite playing as a lawman, the player is given no opportunity to subdue a criminal instead of outright gunning them down. Interesting that the ability to take someone in alive is present in Red Dead Redemption, but not here. Unlike that of Heavy Rain, which is what this game should have been, half of the focus is diverted to this frivolity and not enough on the things that do matter. Things like branching or multiple story paths that affect the outcome of the game’s ultimate conclusion. No, L.A. Noire sees fit to cover up the same basic mission based formula present in Grand Theft Auto and Red Dead Redemption, only this game uses hand holding clue finding and poorly designed Truth or Dare games with suspect questioning to do it.



"Hold on, ma'am while i sift through these worthless ass clues to get to the one where I call you out on your lie and fail anyways thanks to the way this game annoyingly misdirects questions, gimme just a minute."

And that’s truly the saddest aspect of L.A. Noire. The game’s essential selling point, the clue finding and general detective work is stiflingly linear. All cases generally progress the same: travel to location, find a clue, question suspects and witnesses. Yes, this is how police work is generally done, it’s the sheer hand holding way in which the game achieves this concept that makes it so dull. The game almost never offers a choice between areas to investigate; even when it does, traveling to one location before another has no bearing on the ultimate resolution of the case. Half of the “clues” the player finds are worthless and don’t help in the slightest with interrogations and the rigid plot remains unchanged even in the rare event when the player is given a choice of which suspect to convict. The captain in the next scene speaks of how great of a detective Cole Phelps is, even if he did chew him out for a wrongful conviction the scene prior.



"So what does the police have on me that says I did it?"

"Uh.....nothing, but I found 14 landmarks and got into 10 random cars today so you better spill the beans, pal!"

L.A. Noire was an attempt to recreate a classic film noir tale of mystery, deception and intrigue. The worst part is that most of the mystery and deception comes less from the plot and more from the various ways it attempts to disguise boring linearity with choices made during cases that all lead to the same conclusion. Effective film noir storytelling and freedom of choice was done better in Heavy Rain and sandbox style action and fun was done far better in Red Dead Redemption. L.A. Noire attempts to bridge both concepts together and achieves only a modicum of success on both counts.