Tuesday, June 30
The Healing Process
Monday, June 29
Revenge of the Fallen Standards
Currently, on the IMDB this film has a rating of 6.8 with a little over 20,000 votes. This overall rating doesn't really jive with my overall beratement of the film, I'd give it no higher than a 3/10 personally, because at least the film was visually pleasing and there were a few moments where I actually said, "hey, that was neat". But anyway, I blame this discrepancy more on the fact that people have lowered their standards of quality rather than me being too hard on the movie. That being said, I do realize I may have been too hard on some films in the past, and I now owe a public apology the following films that everyone else seems to love but I hated....
Pirates of the Carribbean Dead Man's Chest and At World's End
Spiderman 3
Hulk (2003 ver.)
Final Fantasy Advent Children
Twilight
I now realize these movies could have been far, far worse.
Saturday, June 27
I promise to get off the subject of death after this.
Originally written: June 27,2007
I've spent the entire day thinking and reflecting over the news concerning Chris Benoit. I've noticed that this has bothered me more than I would have likely expected; in fact, it's bothered me more than just about anything else in professional wrestling. Pro wrestling unfortunately has a dark and shady underbelly beneath the arena and lights and this tragic ending to no doubt one of the greatest performers to ever step into the squared circle all too well supports this statement. Wrestling is a sport like no other in which someone seems to die all the time. Sherri Martel in fact died hardly a week before this incident occurred. Hell, I still remember vividly the day when I discovered the news of seeing Eddie Guerrero die. I sat in my chair, staring at the screen in a vain attempt to make heads or tails of it all, mind spinning with all the possibilities and causes of his death, yet regardless of the cause, the outcome was still the same; he was dead. That is just one of many examples of times where the realization that one of my favorite performers would never, ever set foot in the ring again. I would never be able to witness them compete. The only time I would ever see them would be in archive footage. As a result, every time one of my favorite wrestlers passes away, a part of my love for wrestling seems to dwindle a bit as well, that is nothing new. But this….this is different.
For you see, wrestling at its core is entertainment. The man you see stepping from behind those curtains is a different persona than the one that goes back behind the curtain and unlaces his boots after a long match. Hulk Hogan was much different than say, Terry Bollea. Dwayne Johnson is much different from the man we know as The Rock. Wrestlers passing away is nothing new, especially these last couple of years, I could just rattle off a list of who's who in the wrestling business that is no longer of this Earth. Mr. Perfect, Road Warrior Hawk, Davey Boy Smith, Lex Luger, The Big Bossman…..the list goes on and on. While their deaths were particularly tragic, no doubt, the death of Chris Benoit is about 10 times more devastating to my love of the sport than probably all of those combined. Even the passing of Eddie Guerrero, while hard, was something a bit easier to deal with and move on. But Chris Benoit was different. The man who walked out to step into the ring was also the man who stepped behind the curtain after a match. The man off camera was the same man as on. Chris Benoit was not given a character; he had one of those rare gifts that only a select few wrestlers have. He managed to entertain and give the people a show just based on pure wrestling talent. That was his character. He was a guy who went out there and put on a good match. As a result, the fans eventually embraced him and thanked him every night for his efforts, which resulted in him getting over. He didn't need a gimmick. Chris Benoit was enough. And honestly, when someone is given little to no breaks to get ahead in the business they love, yet still succeed on hard work and determination, how could you not respect and cherish them? Hell, when people used to ask me why I still bother with wrestling even though I find most of it to be stupid nowadays, one of my answers would have been Chris Benoit. Chris Benoit was a shining example of the good in wrestling; amidst the sleaze and childish storylines, wrestling was still an art, and boy was he a man of his craft. He was a man who made wrestling respectable. He had a good image and a good family. In short, he was the perfect example of a positive role model in professional wrestling for anyone to look up to, which is why it bothers me so deeply that I can no longer make that statement with a good conscience.
What would drive a man to do such a thing? A man who seemingly had a good career? A man who was financially secure? A man who seemed to love his family? The part that bothers me the most I think is that we will never know. He took himself from this world before anyone could make that answer. Also, think of how telling it must be for the wrestling industry itself. It gets worse and worse. Wrestler deaths become more and more frequent with each passing year. When a man who is driven to commit a brutal double homicide and then take his own life is scheduled to compete that very weekend, and seems to be perfectly fine otherwise, the WWE and wrestling in general needs to take a very long, self-reflective look at where it's going. This came as a shock to everyone in the industry as not one negative word has been ever said about Chris Benoit in his twenty year history. Yet here I am discussing the fact that he just committed the worst crime any wrestler has ever committed, ever. Perhaps mental evaluations as well as drug testing is something they should look into. I can only imagine the kind of stress these guys go through having to compete in a different town week in and week out. After awhile you probably get burned out, no matter how much you love the business. Chris Benoit may have been no different, in fact, if one reflects; perhaps Benoit may truly have been playing a character, or a "gimmick" like everyone else. He just stayed in character even if the camera wasn't on him. He was no doubt a man hiding with a lot of emotional pain inside. Chris Benoit was a man that truly loved wrestling. He didn't particularly care for storylines or fame or fortune; he went to Japan to train and make a name for him, mostly because he knew that he could put on better matches there. As he puts it himself, he left America because it was the 'big man' era at the time and the country just wasn't ready to embrace the idea of a Chris Benoit, a man who saw wrestling as an art form and a craft to be perfected. Over the course of time, the US was ready for a Chris Benoit, culminating in his Championship victory at Wrestlemania XX. However, I think that while the rest of the world was happy, Chris Benoit wasn't. I truly think he despised the spotlight and could care less about being 'the guy'. I'm not so sure if the added pressure of entertaining the fans and making sure they paid tickets to see him sat well with him. I also think that many of his friends in the business, who helped him through the hard times, were no longer there for him. Men such as Owen Hart, Dean Malenko, Bret Hart, Eddie Guerrero, hell even his mentor Stu Hart passed away just a few years ago.(Bret and Dean didn't die, but don't travel on the road with Benoit like they used to.) I think Benoit, who must have been having trouble deal with this and most likely a myriad of other problems that we don't yet know about, or perhaps ever will, likely felt alone and finally caved under pressure. Some people just aren't meant for fame and fortune. Benoit seemed to be a man that had no idea of how to deal with it. It definitely explains his reasons for leaving WCW all of those years ago, despite being their champion. He didn't want the spotlight. WCW didn't get it. He wanted respect was all. It wasn't to be had in WCW, so he left for greener pastures. It seems the WWE may not have gotten it either. While he was given oodles of respect, I think he found too much of the spotlight thrust upon him perhaps.
I'm in no way excusing what he did, either. I'm just trying to find some sort of rationale into why a man I looked up to just two days ago completely pissed it all away in a matter of moments. Try as I might, I can never, ever look at Chris Benoit ever again, despite his many accomplishments spanning two decades of wrestling. It's one thing to die of a drug overdose, or a freak accident, but to murder others in cold blood is devastating. At least with men such as Owen Hart or Eddie Guerrero, their deaths are a little easier to deal with because they died as martyrs. They died in a positive light. They will always be remembered and respected as good people, who did everything to make sure people got a good show. Hell, Eddie Guerrero's story of redemption is remarkable. He will always be seen as a legend for that alone. Chris Benoit also has a legacy no doubt, yet unfortunately, although his many accomplishments in wrestling are great and should be commended, he will no doubt be remembered for this hideous blight on his life and that's sad. Not that it shouldn't be this way, but it's still sad.
Wrestlers always seem to die these days. They're almost dropping like flies and my interest in it along with it. I remember fondly the days before Owen Hart plummeted to his untimely death and still wish wrestling was the innocent entertainment we all knew and loved. As ever year passes since that incident, a little bit of the innocence is scraped away, this latest chapter scraping away the hugest chunk yet. It may have just scraped away too much for me. The thought of watching any of my DVDs or even playing a game just makes my stomach churn, right now. I'm not saying I'll swear it off forever, but I know that I'll never be able to look at it the same as I did even a year ago, and that makes me a little sad. Nonetheless, thank you Chris Benoit for years of entertainment. I won't judge you, that's God's job, but may you, your wife and your son all rest in peace.
Anyway, I plan to have a review or two up sometime next week. The key word here is plan to, kids. Don't hold your breath. Both of you.
Friday, June 26
R.I.P. Mr. King of Pop
Here come the Jordanians.....
Do not under ANY circumstances watch this horrible, fetid pile of absolute garbage.
Just take my word for it. Please. I mean, I could go into great detail about how absolutely silly it is two see two dogs humping during an action scene or watching Sam’s mom get high and act like a complete idiot in front of everyone at the university or expound in great detail about how utterly, fucking retarded of a decision it was to include two ghetto-talking Transformers with gold teeth…..But honestly I think this crap just speaks for itself. I mean, its not like I expected a masterpiece, after all, this is a big budget summertime flick, one where action takes precedent over character development and such but I mean come on Mr. Bay, I expect at least a modicum of writing ability and common sense to be exhibited here. This movie honestly felt like a spoof of the Transformers at particular points, due to the fact that many of the jokes were so out of place and fell so horribly flat. Never in my life have I seen such a cosmic waste of two and a half hours. This movie was nothing more than a 30 minute cartoon episode of the TV show with two extra hours of bad, inappropriate toilet humor and cheap pandering of Megan Fox tacked on for good measure.
And yes, I really do mean it when I say that there are ghetto Transformers with gold teeth. How the hell could I make this crap up?
Friday, June 19
Guitar Hero: Arrogance
Oh my God, please Mr. Kotick, please don't do this. Reconsider!
Considering that sales figures of the PS3 only continue to rise, to make a decision like that now would only be foolish. I'm positive Activision would lose more in the end than Sony. I mean, its not like there aren't other games just like the ones Activision makes. I'm not trying to come across as some Sony fanboy or anything but I just can't stand it when a game company grows too damned arrogant and almost makes threats to others in the industry if they don't do what they say. If things were up to them they would be the only game developers on the planet and would only release the same three game franchises every year with a minor graphical update and some minimal gameplay tweaks until the end of time. Now I'm not naive enough to not think that every game company wouldn't do the same thing if they could get away with it, but Activision is one company in particular that makes it so glaringly obvious to the point that it becomes irritating. (also see: Electronic Arts)
Heed my words, companies like this are going to be the death knell for the industry. Don't listen to 'em.
Wednesday, June 17
PSP Owners
I mean, it's not like shit else is on the PSP. Be glad a decent game is being released on the thing for once.
Videogame Humor
This is an interesting article that I really got me thinking about something I've never noticed before. Harold Ramis is right, it's very difficult to interject humor into a game and still make the game fun to play. I suppose that's why those Family Guy and Aqua Teen Hunger Force games were absolutely atrocious even though they both had me howling for the short time frame that I actually did play them.
The Gex games are a good example also, as they were all fairly playable, yet because of the repetitious nature of videogames, many of his jokes grew tiresome and you just wanted to strangle that damned gecko by the time you reached the end of the game.
That's not to say that a great game with good humor has never been done at all, I mean look at the Disgaea series. This gives me a new appreciation for those games, they're excellent strategy RPGs yet at the same time manages to interject loads of humor.
Monday, June 15
Metal Gear Solid 4: One Year Later Part 2
I know I have considered Metal Gear Solid 4 a disappointment from a game design standpoint, however, looking at solely the story itself I will say that it is an absolute marvel and has significantly raised the bar for storytelling in a videogame. To those that argue that this game doesn’t have enough or no character development at all, I seriously have to wonder if you’re even playing the same game that I was. MGS4 easily has the more character development than any other game Kojima has produced, be it Metal Gear or otherwise. What many people fail to see is the underlying subtlety of the game; the ability to send a message or get a point across without actually having to say anything. And thus do we realize the brilliance of the game’s plot. Never have I seen such sheer emotion portrayed from the facial expressions of the characters in a game; you just understand what many of the characters are thinking or feeling without them even having to speak or say anything. The plot manages to achieve what many movies try to do, but ultimately fail in as they beat you over the head multiple times with unnecessary plot points by having characters deliver pointless exposition to the point that it resembles a soliloquy from a play, and a bad one at that, insulting your intelligence as a result, insinuating that you’re too stupid to figure out what’s going on. (see Revenge of the Sith, The) Kojima challenges the player to think about the plot and understand the subtle messages he is trying to send without flat out saying it. Sure some people didn’t get it and did cry foul, but who cares. MGS4 will not slow the bus down for these idiots that need everything explained to them outright.
Snake, much like the entire Metal Gear Solid story arc, is old, battered down and broken, looking for a place to die. Kojima subtly expresses his own personal desire to end the series by forcing Snake to undergo an insane amount of pain and anguish. He is asking the fans to please let Snake go, he’s had enough. No more does this lesson come through than in the game’s fourth act, the return to Shadow Moses. The flashback at the beginning serves not only the purpose of giving you a reminder of what the first game was, but a more underlying purpose of preparing the player to let go. This is a clear message sent to the fans that continue to crow about how Metal Gear Solid is teh gratest game EVAR and there will never be anything better until the day they die. The Shadow Moses that Snake remembers is clearly different from what Shadow Moses has become in “reality”, a broken down, dilapidated place that was once great. Kojima has you actually play what it was like to relive MGS1, bad graphics and shoddy controls and all, to remind players that we’ve come a long way from MGS1 and its time to move on. To continue to cling to it and pretend that the game is still just as glorious as it once was all those years ago is pathetic. Kojima shows the player the reality of the situation. Shadow Moses is a destroyed ruin that is ready to sink into the sea and be forgotten forever.
Sunday, June 14
Metal Gear Solid 4: One Year Later Part 1
……for the first two chapters.
From Act 3, the gameplay just seems to be one letdown after the next in general. The fourth act looks to be the coolest one initially, but it’s ultimately a disappointment as really all you do is infiltrate a broken down building and power up a few elevators while avoiding some very irritating drones from attempting to smother you constantly. There isn’t a single enemy soldier to be had in sight. The fifth and final act doesn’t fare much better as an infiltration aboard an enemy vessel a la “Under Siege” is teased yet never delivered. Great job making your way past Screaming Mantis Snake! Now you must battle through Liquid Ocelot’s most elite guard to get to him…….or not. How about you just mash the hell out of the “X” button till the damn thing near falls out of its socket and crawl your way there. You may argue that a ship infiltration was already done in Metal Gear Solid 2, but rehashing things already done in previous didn’t stop them in the infamous Act 3 either. Wasn’t that motorcycle segment essentially the end of Snake Eater with bomb dropping birds? No doubt that the final confrontation in the end was epic and lived up to the hype, but once the credits finally began to roll ultimately I just didn’t find it to be a very satisfying gameplay experience. I’ve only played and beaten the game twice, less than any other Metal Gear Solid game. But let’s put things into perspective here. I’m not saying that the game sucks or that it’s not a good game. I mean, let’s be honest, Metal Gear Solid 4 is a fantastic game when looked at comparatively. Graphically the game is a work of art and game design wise, it’s easily the best Metal Gear from a technical standpoint, and that ultimately is what is so disappointing about the game. You simply just don’t seem to get many opportunities to use it as much as I would have liked. Upon the completion of the first two chapters, which does a nice job of setting up the story, the game increasingly seems to focus less on creating memorable gameplay experiences and more on memorable cutscenes. Exciting game design takes a backseat to fleshing out the story. Many of the game’s most amazing moments are contained within the cutscenes. The most irritating example of which is being forced to watch Raiden have an exciting sword fight with Vamp on top of the destroyed Metal Gear Rex, only you can’t even get the satisfaction of even that as while they battle in a letterbox on the screen, you’re given the much more boring task of keeping the Gekkos at bay with a rail gun. That isn’t to say that there aren’t any nuggets of goodness to be found (the Metal Gear fight in particular was just plain epic), but overall I can’t just help but feel let down by the unrealized potential of the game. Call me a nitpicker, but dammit, Metal Gear Solid 4 just didn’t give me enough.
Friday, June 12
Sega Vintage Collection-Gunstar Heroes
Developer- Treasure
Publisher- Sega
Originally released- 1993
Gunstar Heroes is now available as a downloadable game on the Playstation Network, Xbox Live and Virtual Console for a relatively small price. This release is essentially an extension of Sega’s Sonic Ultimate Collection of Genesis games released a few months before this. New features to the game include a scoreboard to compare with other players around the world as well as a new smoothing option to improve the graphical quality a little bit. Since its release in 1993, Gunstar Heroes has been considered something of a cult classic amongst the gaming community. It’s widely regarded as one of the best games of all time for the Sega Genesis. But that was then, this is now. So, the question remains, has Gunstar Heroes stood up to the test of time?
Um……yeah! This game is still every bit as fresh and as fun to play in 2009 as it was some 15 years ago. This is a straightforward side scrolling shooter that was designed in the philosophy of games in the glory days of the Arcade in the 80s and early 90s. Short, but challenging levels with controls that are simple to pick up, but difficult to master. This is one of those games where learning and mastering the level design and enemy patterns are a must for success. Chances are if you were old enough to remember that era of game design, then you will love Gunstar Heroes. Those that do remember the game on the Genesis will find that the game is still pretty innovative for its genre, even for today. However, that being said, this game might not appeal to everyone, particularly newer gamers, as stated before, this game is quite difficult. The gameplay is lightning fast paced and enemies are unrelenting, constantly coming at you from all directions. There is never a dull moment in Gunstar Heroes. The player can get quickly overwhelmed by the enemies on screen and take a ton of damage in a relatively short time frame. With such difficult enemies, thankfully you are given an impressive array of moves with which to defeat them. For starters, you can choose between four different weapon types, each with its own strengths and weaknesses, to fit your style of play. You can even combine two different weapon types. Give me a Force/Chaser gun combo and watch the carnage. The game even offers a variety of melee attacks such as the ability to toss the enemy, perform aerial attacks and slide kicks to offer a close quarters style of combat for those that prefer to do so offering a different style of play compared to many other games of its type. Try tactics like that with any of the guys in Contra or Metal Slug and enjoy a quick trip to the Game Over screen as simply making contact with the enemy warrants an instantaneous death. Wimps. Actually, it’s pretty forgiving with the difficulty in general when compared to other games of this kind. The game never seems to get too overwhelming. . Although you are not given multiple lives, you do have a pool of hit points that determine your life and health pickups can be obtained throughout to keep your strength up. You can replay the level as many times as you like and with the ability to save in this downloadable version, you’ll never have to replay a level again even if you want to take a break from the game. While this game only has but a handful of stages, each stage plays fundamentally different from one another. Game developer Treasure realized that it’s not the quantity of the stages you should be concerned with, but rather the quality. No stage plays exactly like the other and never does the game feel repetitive. One stage has the player riding on a mine cart as the screen auto scrolls and you have to avoid attacks by jumping from the top to the bottom of the screen. The most interesting of the stages has you using the character to toss a dice like a board game as you move from room to room landing on spaces that can either help or hinder you. But the real innovation of the game comes in the form of the impressive boss encounters. The bosses are where the real challenge of the game comes into play. But this is also where the game feels it’s most rewarding as each boss has a specific pattern and each fight feels fresh and different. The satisfaction of trouncing the tough bosses is perhaps the most satisfying example of fun to be had in the game.